Can You Blame Her?
March 5, 2004
I can't believe it's true... yes, the sequel for Sam & Max: Hit the Road is dead. It really is. How could LucasArts do such a thing? I mean, the PC market right now is poopie - I have it on good conscience from industry professionals that piracy is SERIOUSLY making it a money-losing venture - but still... it's SAM AND MAX, for God's sake! The funniest computer game - probably ANY game - of all TIME! The most iconic character for LucasArts is Max, honestly... why else would he have made a cameo in almost every single of their games since 1994? And here I had this hope that LucasArts would return to their glory days, the days of adventure games that were compelling and beautiful and just plain fucking GOOD GAMES, instead of the crap they've been shoveling out since Episode One. I mean, there was a good game here and there in what they put out, but it was nothing like it used to be. Not in the slightest.

So here I light a candle for the Sam & Max that never came to be, hoping that LucasArts will realize their grave and terrible mistake - a mistake that seriously made me shriek "NOOOOOOOOOOOOOOO!!!" when I found out and pound my head against a wall (not kidding here) - and that gamers worldwide can dry their tears. I light a candle for you, lost Sam & Max, and the one that came before. I light candles for Maniac Mansion, Day of the Tentacle, and all of the Monkey Island games. I light a candle for Loom and that one Indiana Jones game that I seriously can't remember the name of right now. I light candles for Full Throttle and its sequel, which was also heartlessly canned. And most of all, I light a candle for The Dig, my favorite game of all time, which reminded my fifteen-year-old self just what it was like to be really, TRULY wrapped up in an excellent game you loved. I still own the soundtrack, and I still remember the day I got it, getting home from school, putting it on the CD player in the living room, and lying perfectly still on the couch the whole time, just listening, rapt in the music and memories of the game it accompanied. LucasArts, like Black Isle, once made things of beauty. Let's hope that day comes again.

Anyhow. Enough of me rhapsodizing. My folks are in town, and WOOOOOOOOOO that is a good thing. So? I'ma go now. Enjoy the stuffness. See you on Tuesday. ::wave::

She Be Nimble, She Be Quick,
Annie "Blue" C

The momentary soaring of
An eagle would be me

- Blues Traveler
"Felicia"





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